That’s not great, right? But it gets so much worse. IDG / Hayden DingmanĪnd one of which bears this sweet synthwave aesthetic. For example: I now own two Dodge Chargers, one ostensibly for drag racing and one for normal racing. I say “largely arbitrary” because most cars can be used with multiple kits, but only when you buy them for that kit. In Payback, cars are split into five largely arbitrary groupings of vehicles: Drag, Runner, Race, Drift, and Off-Road. Gone is the previous Need for Speed’s focus on real-world racing with real-world cars modified by real-world parts. What I didn’t expect was for it to feel almost as much like Ubisoft’s pseudo-MMO racer The Crew. Well Payback has “Derelicts.” Horizon has extensive off-road areas? Yeah, Need for Speed can do that too. Horizon has “Barn Finds,” rusted out cars you can find in the open-world and bring back to your garage to restore. So at E3 Payback seemed like it was “borrowing” some of Horizon’s better ideas (some of which were likewise “borrowed” from earlier games) and I was fine with that.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |